Friday, May 22, 2009
Smoke Genade Issue in Gears of War 2
Tuesday, May 19, 2009
Resident Evil 5 Review
For going into Resident Evil 5 never having played any of the previous games, my expectations were not that high. But after playing this game a few times through and unlocking the infinite ammo capability, it has surprisingly become the best game I’ve played so far this year.
Resident Evil 5 brings some new things to the renowned franchise. It adds the ability for 2 player co-op in the campaign and does it extremely well. Usually when you have someone else join in on the campaign it becomes rather easy and loses some of the game’s entertainment value. With RE 5, this is not the case. When playing in co-op mode the enemies you and a friend will face are larger in numbers and more difficult to take down. Just about everything about the co-op mode in this game is great. The only downside to playing with a partner is that if you don’t have a friend to play with, you still have to play with an AI controlled partner; this is where it all goes downhill. Sheva (your female partner in the game) is not artificially intelligent like she should be. When playing by yourself on the harder difficulties you will find her getting in the way of your bullets all the time, dying almost every chapter, and never being close enough to save you when you get hurt. She is more of a hindrance than a help when playing by yourself. If at all possible, you should play this game with a human partner, whether online or in the unique split screen.
The graphics in RE 5 are stunning to say the least. They are up there with the other high grade graphical titles on the market right now (Gears 2 and COD 5). I never experienced any pop up or frame rate issues during my 40+ hours of playing. The graphics really shine in the form of boss battles and interactive cut scenes (which I don’t really care for). During certain cut scenes you will be prompted on the screen to press a button or a combination of multiple buttons rather quickly or you will die or sustain immense damage to your character’s health. This seems like a way for the developers and creators of the game to force you into watching every cut scene regardless of whether or not you care about the story or just want to shoot some zombies; which brings us to the gameplay.
RE 5 does some great things and some bad things in the gameplay area. The laser sites on the weapons are great and are visible from pretty far away. There is a wide array of weapons to choose from once you’ve picked up enough gold and jewels to be supplied with them, but if you’re in this game for the long haul, money won’t be a problem. Shooting zombies feels natural, and blowing off their heads with a triple barreled shotgun is awesome! The one thing I had a problem with right off the bat with this game and most people won’t stand for is being rooted in place when you use a weapon. Whether shooting or using your handy knife you can’t, “Run and Gun”. It was definitely a deterrent when I first started playing it, but after a while I just got used to it and didn’t really notice that I was planting my feet and shooting anymore. It’s not a flaw in the game by any means, but some just won’t care for it and will not want to play it based on that fact.
To compare Resident Evil 5 with other shooter or survival horror genre games on the market right now would be doing this game an injustice. It is action packed, has lots of replay value, and is extremely entertaining. RE 5 is a great game that deserves it’s time in your console.